象棋 Learn Xiangqi

Handicaps (让子)

The traditional answer to a mismatch, and the one this site offers

A handicap — 让子, "giving pieces" — is how xiangqi has always handled a mismatch: the stronger player starts without some of their army, and both sides then play a real game instead of a formality. This site offers three, and the engine is always the one giving them away. Set one in Settings and it applies at your next new game.

What each one removes

Only three squares on the back rank are ever emptied, and they are always the same three files. Everything else starts where it always does.

The three back-rank pieces a handicap can remove
The engine’s back rank, with the three pieces a handicap can take ringed in gold. 让一马 removes the horse on b; 让双马 removes that one and its partner on h; 让一车 removes the chariot on a instead. Nothing else moves, and the general, advisors and elephants are never touched.

Which one to take

The rules do not change

A handicap game is an ordinary game with a different starting position. Nothing about the rules is adjusted: perpetual check still loses, stalemate is still a loss, soldiers still do not promote, and the coach still names your openings. The only difference is what is on the board at move one.

Red still moves first, whoever is giving the odds. If you would rather have the first move as well, take Red in Settings — that is a separate choice from the handicap, and taking both is entirely reasonable while you are learning.

Why odds instead of a weaker opponent

Both are available here — the engine has three strengths — and they do different things. A weaker engine plays worse moves, so you win by punishing mistakes you may not understand. An engine giving odds plays its best and simply has less to play with, so you win by converting a material advantage, which is the skill you actually want.

That is why 让子 survived for centuries as the way a master played a student: the student gets a real game, and the loss, when it comes, is instructive rather than mysterious.

Open Settings and set one, then start a new game — a handicap cannot be applied to a game already under way. If you are not sure where the extra material should go, the middlegame guide is about exactly that: what a piece is worth and how to turn it into an attack.